Biography

Marianna “Marion” Chalampalaki is a composer and sound designer based in Ghent.

Her practice develops in the grey area between music and sound, where instrumental writing, recorded material, electronic processing and experimental sound design operate as one dramatic language.

She creates music and sonic environments for film, games, theatre, performance and intermedia work, with a particular interest in how sound shapes narrative perspective, emotional pacing, space and perception.

Her work connects contemporary composition and organic textures with experimental soundscapes. Rather than treating music as an added layer, she begins with the internal logic of a project: how it moves, where it withholds information, how close the audience feels to a character and what kind of physical or imagined space is being created.

Chalampalaki studied Music Composition at Aristotle University of Thessaloniki and Music Design at HKU Utrecht, followed by international study in Composition for Screen at KASK Gent and the Conservatorio di Musica di Bologna. Her approach is grounded in musical craft, experimentation and close collaboration with directors, theatre makers and interdisciplinary artists.

Composition for Screen
KASK Gent & Conservatorio di Bologna
Music Design
HKU Utrecht
Music Composition
Aristotle University of Thessaloniki
AEC Mentorship
Professional development programme
Artist statement

The grey area is not a gap. It is the material.

I work in the grey area between music and sound because I do not experience them as separate materials. A sustained instrumental tone, a recorded mechanical gesture, a fragment of breath or a processed resonance can all carry rhythm, memory, tension and narrative direction.

My process often starts with the internal logic of a project rather than with a musical genre. I look at how an image, story, game or performance moves; where it withholds information; how close the audience feels to a character; and which emotional shifts should remain almost imperceptible.

Across formats, I return to the same question: how can sound hold narrative information while remaining open enough for the listener to discover it? The answer changes with every project. That change is the work.